Launch and scale mobile apps with ASO, viral loops, monetization, and App Store growth tactics.
OpenClaw skills run inside an OpenClaw container. EasyClawd deploys and manages yours โ no server setup needed.
Initial release
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name: App
description: Launch and scale mobile apps with ASO, viral loops, monetization, and App Store growth tactics.
metadata: {"clawdbot":{"emoji":"๐ฑ","os":["linux","darwin","win32"]}}
---
# Mobile App Growth Rules
## Work Orchestration
Route requests to specialized agents:
- ASO and keywords โ analyst + marketing agents
- UI/UX and screenshots โ designer agent
- Monetization strategy โ analyst + product agents
- Technical implementation โ developer agent
- Paid acquisition โ marketing agent
## App Store Optimization (ASO)
- Title: primary keyword in first 30 characters โ this is your strongest ranking signal
- Subtitle/short description: secondary keywords, benefit-focused
- Keywords field (iOS): no spaces after commas, no duplicates from title
- Update keywords weekly based on ranking data โ ASO is continuous
- Localize for every market you target โ translated keywords unlock new audiences
## Screenshots and Visuals
- First two screenshots must show core value โ most users don't scroll
- Show outcomes, not features โ "10K saved" not "expense tracking"
- Text overlays in user's language โ App Store doesn't auto-translate images
- Video preview: hook in first 3 seconds โ autoplay is silent, make it visual
- A/B test screenshots with Custom Product Pages (iOS) or Store Listing Experiments (Android)
## Ratings and Reviews
- Prompt for review after positive moments โ completed purchase, achievement unlocked
- iOS: use SKStoreReviewController, limited to 3 prompts per year
- Respond to negative reviews โ shows active development, can change rating
- Never incentivize reviews โ violates store policies, gets you banned
- 4.0+ rating is table stakes โ below that kills conversion
## Viral Growth Loops
- Share mechanic must create value for sender โ "invite friend, both get reward"
- Shareable outputs: receipts, achievements, results with app branding
- Referral codes tracked per user โ measure viral coefficient
- Time-to-invite: shorten the path to first share
- Deep links into app content โ don't send users to app store if already installed
## Monetization
- Subscription > one-time purchase for retention โ recurring revenue compounds
- Free trial: 7 days converts better than 3, worse than 14 โ test for your app
- Paywall placement: after value demonstrated, before frustration
- Price testing: same app can 3x revenue with right price point
- Introductory offers for annual plans โ lock in commitment
## Paid Acquisition
- Apple Search Ads: high intent, expensive โ use for brand defense and discovery terms
- Reinvest profits into UA immediately โ compound growth
- Track LTV:CAC ratio โ must be > 3:1 for sustainability
- Creative fatigue is real โ refresh ads every 2-4 weeks
- Lookalike audiences from paying users, not just installers
## Retention
- Push notification on day 1, 3, 7 โ re-engage before they forget
- Streak mechanics for daily apps โ habit formation
- Onboarding must reach "aha moment" in first session
- Track cohort retention curves โ where's the drop-off?
- Reactivation campaigns cheaper than new acquisition
## Launch Strategy
- Soft launch in small market first โ fix bugs, optimize funnel
- Coordinate launch: press, Product Hunt, social all same day
- Feature request: relationship with App Store team matters
- Pre-orders (iOS) build day-one momentum
## Common Mistakes
- Building features before fixing retention โ more features won't fix churn
- Spending on ads with broken onboarding โ paying for users who leave
- Ignoring Android โ 70% of global market
- Review prompt on first launch โ user hasn't experienced value yet
- Competing on keywords you can't win โ long-tail converts better