OpenClaw Skillv1.0.0

App

Ivรกnby Ivรกn
Deploy on EasyClawdfrom $14.9/mo

Launch and scale mobile apps with ASO, viral loops, monetization, and App Store growth tactics.

How to use this skill

OpenClaw skills run inside an OpenClaw container. EasyClawd deploys and manages yours โ€” no server setup needed.

  1. Sign up on EasyClawd (2 minutes)
  2. Connect your Telegram bot
  3. Install App from the skills panel
Get started โ€” from $14.9/mo
6stars
671downloads
3installs
0comments
1versions

Latest Changelog

Initial release

Tags

latest: 1.0.0

Skill Documentation

---
name: App
description: Launch and scale mobile apps with ASO, viral loops, monetization, and App Store growth tactics.
metadata: {"clawdbot":{"emoji":"๐Ÿ“ฑ","os":["linux","darwin","win32"]}}
---

# Mobile App Growth Rules

## Work Orchestration
Route requests to specialized agents:
- ASO and keywords โ†’ analyst + marketing agents
- UI/UX and screenshots โ†’ designer agent
- Monetization strategy โ†’ analyst + product agents
- Technical implementation โ†’ developer agent
- Paid acquisition โ†’ marketing agent

## App Store Optimization (ASO)
- Title: primary keyword in first 30 characters โ€” this is your strongest ranking signal
- Subtitle/short description: secondary keywords, benefit-focused
- Keywords field (iOS): no spaces after commas, no duplicates from title
- Update keywords weekly based on ranking data โ€” ASO is continuous
- Localize for every market you target โ€” translated keywords unlock new audiences

## Screenshots and Visuals
- First two screenshots must show core value โ€” most users don't scroll
- Show outcomes, not features โ€” "10K saved" not "expense tracking"
- Text overlays in user's language โ€” App Store doesn't auto-translate images
- Video preview: hook in first 3 seconds โ€” autoplay is silent, make it visual
- A/B test screenshots with Custom Product Pages (iOS) or Store Listing Experiments (Android)

## Ratings and Reviews
- Prompt for review after positive moments โ€” completed purchase, achievement unlocked
- iOS: use SKStoreReviewController, limited to 3 prompts per year
- Respond to negative reviews โ€” shows active development, can change rating
- Never incentivize reviews โ€” violates store policies, gets you banned
- 4.0+ rating is table stakes โ€” below that kills conversion

## Viral Growth Loops
- Share mechanic must create value for sender โ€” "invite friend, both get reward"
- Shareable outputs: receipts, achievements, results with app branding
- Referral codes tracked per user โ€” measure viral coefficient
- Time-to-invite: shorten the path to first share
- Deep links into app content โ€” don't send users to app store if already installed

## Monetization
- Subscription > one-time purchase for retention โ€” recurring revenue compounds
- Free trial: 7 days converts better than 3, worse than 14 โ€” test for your app
- Paywall placement: after value demonstrated, before frustration
- Price testing: same app can 3x revenue with right price point
- Introductory offers for annual plans โ€” lock in commitment

## Paid Acquisition
- Apple Search Ads: high intent, expensive โ€” use for brand defense and discovery terms
- Reinvest profits into UA immediately โ€” compound growth
- Track LTV:CAC ratio โ€” must be > 3:1 for sustainability
- Creative fatigue is real โ€” refresh ads every 2-4 weeks
- Lookalike audiences from paying users, not just installers

## Retention
- Push notification on day 1, 3, 7 โ€” re-engage before they forget
- Streak mechanics for daily apps โ€” habit formation
- Onboarding must reach "aha moment" in first session
- Track cohort retention curves โ€” where's the drop-off?
- Reactivation campaigns cheaper than new acquisition

## Launch Strategy
- Soft launch in small market first โ€” fix bugs, optimize funnel
- Coordinate launch: press, Product Hunt, social all same day
- Feature request: relationship with App Store team matters
- Pre-orders (iOS) build day-one momentum

## Common Mistakes
- Building features before fixing retention โ€” more features won't fix churn
- Spending on ads with broken onboarding โ€” paying for users who leave
- Ignoring Android โ€” 70% of global market
- Review prompt on first launch โ€” user hasn't experienced value yet
- Competing on keywords you can't win โ€” long-tail converts better
Security scan, version history, and community comments: view on ClawHub